A downloadable game

Juego hecho en Unity. Aún en proceso. El juego recrea el Resident Evil original. Este juego está hecho para fans y no hay ánimo de lucro en su desarrollo.

Gracias por descargar la beta. Pronto actualizaré con mejoras. Estaos al loro!

Game made in Unity. Still in develope. The game revisit the original Resident Evil . This game is made only for fans and was made without any intention to make profit.

Thanks for download this beta. Soon i will update the game. Stay alert!

UPDATE 9/15.2021


W,A,S,D para desplazarse

Shift mantenido para correr

Click derecho para apuntar y dejar de apuntar

Click Izquierdo para disparar

Ruleta de ratón para cambiar de arma

E para interactuar

Alt+F4 para salir del juego


W,A,S,D to move

Shift to run

Right click to aim 

Left click to shoot

Mouse Wheel to change weapon

E to interact

Alt+F4 go out the game 

YouTube : https://www.youtube.com/channel/UCotdZWPy7pM85MiT6N146hA

Twitter : https://twitter.com/RichardAiken17

Sketchfab : https://sketchfab.com/Perriqueso

StatusIn development
Rated 4.9 out of 5 stars
(42 total ratings)
Tagsbiohazard, evil, FPS, perrurri, rebecca, resident, resident-evil, Survival Horror, Unity, Zombies




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Any chance to add VR? https://docs.unity3d.com/540/Documentation/Manual/VROverview.html

With the main site of code v project being shut down where the 96 edition was being displayed is this project now cancelled too? Or is this one still ongoing? Was it just ccx and re1 RR?

It's on hiatus but not cancelled.

Ahh ok thanks is the C&D the reason for the hiatus?

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S=any key
E=start game
how to equip the gun?

PS: awesome game

Puedo encontrar un servidor de discord para este juego?


Why hasn't this project been updated in over a year? Did you receive a cease and desist letter from Capcom?

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He didn't. He is working on RE2 FPS version, while I'm helping him in this project since last year.

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well, if he leaves people hanging on his first project what hope does he have with a second one? this does not bode well. People really need to be able to save their game if they are going to enjoy a resident evil remake. Basic game functions have been omitted from this biohazard project rendering it nearly unplayable. 

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Yeah man, I know. While he made nearly all models and animations, he did not made basic functions, because he's a 3d modeler and animator and not a programmer. Last year I offered help to programming stuff and help to make some UI too. But it's not like he left me hanging or something, it's just like for now I took the development of this project. So he moved on to make a demo of RE2 FPS.


Happy to know the creator of this is doing well and with that said, I am just glad both projects are still in development as we speak. I'm eager to play a more updated version of this remake but I'm fine with waiting. Take your time and don't let people rush you guys. 


I would like to offer to make a VR version of this project. I would happily convert this game for use with Oculus Quest 2 but I don't think Unity can edit games that have already been built, so I would need to use the source files to do it. If it's a no, that's okay, too, but all in all, this is a VERY good Resident Evil fan prequel. I'm actually a voice actor for Resident Evil The Arklay Chronicles, which is another fan prequel set between 0 and 1, and we got nominated for Fan Game of The Year 2022, so hooray, I guess!

I think it's an great idea, but given the current state of the project, I think you would need to redo a lot of mechanics (movement, shooting, climbing, enemies, animations etc) to adapt to VR, and the project is not easily set up to be used in VR. You would also need to adapt the UI elements to better fit in VR. I think it would be more productive to start a project from scratch and use the PerroAutonomo 3d models for the scenarios or maybe fork the project and use the current scenarios for a starting point.


Me gusta biohazard


just saw the trailer including your Resident Evil 96 Edition on Briin Crofts youtube and it looks awesome, cant wait to try the new version out :D


Awesome Game, kind of strange the zombie shape, but excellent, the game play is good, I did feel kind of afraid the first gameplay, maybe add the saving option for the next update, cause you get killed easily XD wich is good, it makes you fell like real life XD 10/10


hes too busy working on a second project to implement the basic game functions of this first one. Its more about garnishing social credit than it is rendering a fully enjoyable game experience. 


Stop talking bullshit, you don't know nothing.


Someone already mentioned about the saving :)

Got Rebecca Sandwiched though, Twice :D

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Buenas! He probado tu beta y me encanta! Sobre todo las elecciones que has tomado para el diseño, el resultado es fiel al original aun cuando ha cambiado la perspectiva a primera persona! Te interesaría sacar una versión compatible con VR? Podríamos colaborar! Contáctame si te interesa! 


Thank you for your amazing work! Would it be possible to make this project open source? It would be nice to see your projected ported to different systems such as 3DS, Xbox, PS Vita, and more!

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hes too busy working on a second project to implement the basic game functions of this first one. Its more about garnishing social credit than it is rendering a fully enjoyable game experience. 




Great game! I just wished that the game would have let me saved lol


This was great! love the small "easter eggs" you put in there.

Deleted 106 days ago

You do understand what a beta is right? why praise the work of a beta (which yes, does have bugs which need to be worked out) yet complain about said beta at the beginning of your narrative? It says it right in the text above the comment section and in every article that points to this project. Your comment about this project is perfect if you take out the first two sentences. Unless you're a spoiled kid expecting a finished game for free, a "project in development" is, yes, going to have bugs until the launch build is ready to be distributed. 🙄

Deleted 106 days ago

hes too busy working on a second project to implement the basic game functions of this first one. Its more about garnishing social credit than it is rendering a fully enjoyable game experience. 


speaking of letters, you should see the cease and desist letter this guy got 


I love that you can see the original 3 games on the shelf in one of the save room


Felicitacione spor tu proyecto amigo. yo tambien estoy haciendo un fangame de RE. pero el tuyo es una pasada total. Abrazos desde Venezuela

gracias amigo! Pasate un enlace que vea ese Resident Evil tuyo!


saludos! https://medimongames.itch.io/resident-evil-vm

can you port this to android please


lol   bro he cant even finish this one and ur asking for a port?   dont hold your breath homie 


IF someday we fully finish this project, maybe we'll release the source code, so someone could port this to whatever platform.


I'm loving this a lot but I have a question, Is the shotgun unlimited? because I've yet to find any shotgun ammo...

From my experience it is not, hopefully there will be a small patch in the future that adds some. 


It has potential but too bugged and difficult without saves. Gun gets stuck in a reloading animation after a few shots. Keep dying to dogs cause my gun isn't having any effect on them, I shoot and knife them and nothing happens. Really hope this game gets a update it deserves it cause it's got potential to be great.


hes too busy working on a second project to implement the basic game functions of this first one. Its more about garnishing social credit than it is rendering a fully enjoyable game experience. 

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Buenas, venía solo a comentar un par de cosas para ver si son posibles en las siguientes versiones ya que las veo esenciales.

· Poder ver cuanta munición tienes en cada arma pues es muy confuso a veces el ir una pelea y tener 1 bala en la pistola.

· Poder saber cuanta vida tienes, aunque el inventario aún no sea funcional.

· No se si es un bug pero con la escopeta puedes apuntar y moverte pero con la pistola no.

· Los zombies a veces se tragan las balas y parece que tienen vida de más, me he encontrado a veces zombies que de 3-4 tiros de pistola caen y otros que aguantan 6-7 o incluso un tiro desde cerca con la escopeta (no se si es algo hecho a propósito o no, pero lo reporto como bug por si acaso)

· Poder guardar la partida por favor (con cintas de tinta), este juego es difícilisimo JAJAJAJAJ

Y a parte de algunos crashes fortuitos que me han ocurrido, que veo normales dado el proceso en el que está el proyecto. Ya como objetivos a futuro por si no te los has planteado, aunque suenen obvios y son más bien sugerencias:

· En algunas zonas la música se corta de repente por el cambio de area y queda mal.  Ej: cuando subes al segundo piso del hall se corta la música del primer piso.

· Poner de alguna manera algunos de los documentos del original como el mítico diario del cuidador.

· Si consigues matar a Forest a cuchillo (por lo tanto que no explote) poder conseguir su lanzagranadas o algo por el estilo si no entraba esto en concreto dentro de tus planes.

· Aunque suene muy obvio, mapa e inventario funcionales, pero vamos, esperable que ya lo hayas pensado.

· Habilitar una tecla de giro rápido para cuando te estás quedando acorralado sin querer poder huir.

· Mejorar la precisión del apuntado de las armas de fuego y del cuchillo, con este último a veces no se entienden bien las distancias.

PD: Pedazo de proyecto te estás marcando, mucho ánimo y continua así porque esto es la ostia.

(1 edit) (+1)

Hola muy buenas, te escribo en español porque en el post de itchio vi que escribristes asi, te conoci a ti y tu proyecto por el canal de youtube de residence of evil en el cual tambien dejaban un link a la web, primero que nada felicitarte por el proyecto es una bestialidad en todos lso aspectos pero sobre todo en lo tecnico, muy pero que muy acertado este estilo grafico y el tipo de animaciones en general se nota que le has puesto cariño y esfuerzo en lograr esto y eso es lo que vale, ojala capcom en un futuro viera con buenos ojos tu trabajo y te diera la oportunidad de trabajar con ellos como lo hicieron con los creadores del fan remake del resident evil 2 , debido a esto queria hacerte una consulta, como lograste esas texturas con estetica de render de finales de los 80 principios de los 90?,(creo que mi tope estaria en algo tecnicamente parecido a lo,logrado en la serie de animacion de transformers beast wars), pregunto porque yo tambien estoy medio metido en un proyecto que me gustaria crear con esas caracteristicas, e ido investigando por diferentes webs y foros y e dado con varios resultados llegando a estar los que mas me convencieron en foros de blender y renderocity, aunque me gustaria seguir experimentando con mas opciones y otros puntos de vista, te estare enviando este mismo mensaje por twiter y  youtube para cubrir mas terreno y tener mas posibilidades de que lo veas. Saludos y feliz año nuevo, un poco tarde pero algo es algo.


I really like the game, to make the game more atmospheric, I would think that the corpse parts and zombies do not disappear but instead blood remains on the walls for the entire duration of the game, and when you re-enter the room after a while they fly and maggot themselves Collect

I know its a lot of work..

Very good idea!!

Deleted 301 days ago

Yes as far i know...


Cool....and AMAZING!!

Deleted 301 days ago

What do you mean it doesn't work? It works perfectly for me, I just push the statue, pick up the blue gem and interact with the tiger

Only just got this to work a few days ago, the statue doesn't move unless you're sprinting into it, which isn't the case for mostly all of the other movable objects.


por favor, que tu siguiente juego sea dino crisis, estaria genial jugarlo en primera persona SALUDOS


Se pueden configurar los gráficos?



Yo tengo todo los RE, pero lamentable no los he jugado y ver ahora que recreaste RE 1 en primera persona, se agradece, cuando subas la version completa lo jugare y subire a mi canal <3 


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hola una pregunta, cuando va estar terminado?, y en el caso que no, vas a subir la versión completa ? saludos ¡¡  


Yo calculo que en 3 o 4 meses...Si,subiré el juego mas completado sin duda,pero hay que tener paciencia. Ahora hay una persona muy competitiva trabajando en el proyecto también.


Excellent work my friend, I will continue, but when will you upload the full version, thank you



Esta increible esto

Espero que sigas adelante con el proyecto!

(2 edits) (+1)

Hello! It's very cool, author, continue your work, you inspired me a lot and be happy, people need it and even enthusiasts will be ready to help you free of charge (I read your interview), including me, although I do not have much experience, and I don’t know I can do this job well enough. As wishes: make the locations wider, in the original game they are even larger, and in the first person view it's even more necessary for convenience. =)


Hola! Enhorabuena por el proyecto, es fantástico. Solo una duda. Lo he jugado y, una vez "vacío" el cargador de la pistola, no puedo volver a cargar. Hace la animación de cargarla, pero realmente no lo hace y no puedo disparar más. 


Gracias! Pues es que esta mal hecho el script del arma con la municion y cuando no hay mas balas se queda en esa animacion. Puedes coger cargardores en el hall principal,en el pasilllo debajo de un mueble donde salta el chucho por la ventana y en algun sitio mas hay un cargador de pistola.


Would you consider adding VR controls, or uploading the map to VRChat? I've always wanted to explore the Spencer Mansion in VR :)


Me too! But i never try this. 2 Weeks ago i tried to implement joystick input in the game and i was barely to break all the project ... so i will finish first the game and then try to do in vr and joystick functions on it.

Awesome! Also awesome job on the project, it's looking great :)

If you want some help with the project and do you like to make a VR Version, i can offer you some help. I work with unity and VR. I program in c# and some other langueages. I'm From Argentina.  What do you think about it ? 

pues pienso que estária relindo que me echases una mano para hacer el resident Evil 2

Hola bro ! Me copa la propuesta y la idea. Agrégame en Discord. PuroHueso#3467

Oh yes please, make it happen in VR somehow. Want to wander through Spencer Mansion too. :)


Hey mate, thx for this awesome project, do you think the code will be open sourced in the future or if there are ways i can contribute to the project ?

The development of the project is quite embarrassing. Basically the game works with boxes that activate other events. I will put the scenarios to download for free in Sketchfab when the game develope ends, but the project is unfeasible to share, because everything is a mess.

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Excuse me, is there a way to reduce the graphics? : C

I have an intel 7 with 4gb of ram and I don't have a graphics card, the game looks amazing and I would love to play it </ 3

In other versions of Unity, I remember that I could choose which resolution to play at, but in this version I'm doing it doesn't give that possibility. I'm so sorry :( (I'm doing this on a computer that is 10 years old or older)
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The moment i opened the front door of the mansion and saw the inside, I stood there for 10 seconds without saying anything with this face --> :O and then: "Fuck..."

I feel like I'm playing RE1 but instead of the static 2D background images, it's in 3D, the gameplay also looks like the CGI cutscenes.

I can say that the graphical accuracy is at least 90% compared to the original game, congratulations for that, you did a great job. :)

I'm curious to play without the pixelated filter to have a clear vision, can you make a version without the filter? or add an option to disable it?

It also would be nice to have a save system as a major update.

I hope you will find a programmer to help you with the game. :)

Keep up the good work!

Thank you for playing and comment. I don´t want to dissapoint you,but save system is impossible to put here :(

And for the pixelated filter, do you think it is possible to release a version of the game without it? It could bring a  better immersion. :)

Anyway, thank you. :)

I´ll think about it,but is more ugly without the filter :S

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Thank you :D,  let me judge for myself.  ^^


It is exactly like CGI. It's wonderful. If it was like just regular, it wouldn't have 20% of the charm. 


Hello ! I spent a few hours playing your Biohazard project and I intend to write an article about it. It's very impressive and I was wondering if you would be interested in answering a few questions for a written interview that I would then publish alongside my article for our French readers on https://www.movieandgame.fr/. If you're interested please PM me on Twitter https://twitter.com/Ummagumma32 and I'll send you my questions there. Let me know 🙂 Thanks in any case !


I love and appreciate this project so much, absolutely fantastic work done here! Being able to play the 1996 RE in first-person with new character's and alternate timeline is such a joy and really hits the nostalgia feels.  

If I may make some suggestions:

+ supporting 1440P display 

+ Reticle for aiming (or at least the option for one)

+ 180 degree turning (maybe an option for purists)

Other than that I know there are still bugs to workout and being able to access the inventory and saving I'm sure will be sorted out in the next update. But yeah this is a dream come true for me. 

Thank you for this!

Thank you amigo for playing and enjoy it. Im working in one of that suggestion.


Hi ! Thanks a lot for this amazing experience, you had to work so much on this :-O Can the game be finished in the current version ?

How  did you do to play it? i cant play , i get an error when i want to unzip :( 

I simply unzipped with 7zip and chose the option to ''extract to 'filewiththesamename'''. That worked for me !

Thanks to you for playing it.

Great game!!
I have some questions...
1) How to save the game?

2) How to open the inventory?

3) How do you get those graphics / shaders? They are really awesome.

4) Do you need a (another) programmer in this project?

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Thank you!
1) you cant save the game. Im looking for an easy way to create a save system,but this game is so badly done,thats i think gonna be imposible.
2- I cancel the inventory. That create a lots of troubles so,another stuff that i cant handle with.
3- Im using a plugin  pixelator. Also the textures is made with that pixeled effect.
4- This game need a programmer since the first day i start with it. I did almost everything with a simple simple scripts,tutorials and with the idea only to walk arround the mansion,so thats why excepting visual everything works so badly.


PerroAutonomo, are you currently looking for some programming assistance? I have Unity C# experience and could lend a hand free of charge - absolutely love the project so far!

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I would like to join this project...

Hey, did you find a way to implement the saving system? It sounds like you didn't build it using state pattern. If you had, you would be able to save the state in a file and load it again later on. Anyway, if you more or less explain how the state of the game is done, I may try to suggest some workaround. Thanks. cheers

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