Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 115 · Next page · Last page

this is really well recreated it's a bit too difficult for my liking but still really good

this would be awesome in vr :o

I played this today and it was very fun. I love resident evil.

Oi!

Em primeiro lugar, eu quero agradecer você por esse projeto maravilhoso!

jogar RE2/BH2 em modo fps é uma experiência incrível!  mas eu preciso saber uma coisa, esse projeto ainda está em andamento?  e mais uma coisa, como eu posso configurar a resolução de tela?  no meu pc ele inicia em resolução semelhante ao ps1 👀

(+1)

I really hope you come back to finish this one day.

It's really disappointing that you didn't finish this project before starting the new one..

it is,it is.

(+2)

Even so, I have acquired more knowledge and I am debating whether to give it a 3D perspective when I return to the project. As you can see, the only thing that is saved from the two projects is the setting and the stage design. I'm pretty terrible at designing characters and programming.
(+1)

3thperson perspective,sorry.

(+2)

This is one of the most amazing recreations i have ever seen !!! please include inventory system (if possible) and or cheats so we can have infinite ammo haha thank you for making this !!!

(+1)

ESPECTACULAR, MUY BUEN TRABAJAZO...

Me parece muy bueno! se ve un re lindo trabajo. Lo siguen trabajando? consulto, no se puede guardar la partida?

Please Co-op ^^

(+5)(-10)

Make it so people can save their game you hack. Its been years!   Did you just produce a half baked beta for social media cred? What gives. Hook it up playa 

(2 edits) (+2)(-5)

You've been downvoted heavily in almost every comment you made here, yet your comments from long ago have been proved absolutely right.

It's quite ironic seeing a Resident Evil project wind up in such a hideously zombified state. Save the "hiatus" nonsense and do yourself a favour retrogemn, because for whatever reason you clearly can't (or won't) put in the work to see this finished: either turn the project over to someone who can, or call it what it is: dead.


(1 edit)

Amigo, el proyecto es asombroso, todos los que seguimos tu trabajo estamos ansiosos por jugar la versión final, respecto a eso, debido a que no ha habido mas actualizaciones, el proyecto sigue en marcha? Y de ser asi, hay una fecha probable de lanzamiento de la versión final? Agradeceria mucho tu respuesta🙌

(+1)(-1)

He's working on RE2. I will maybe come back to work on this (RE1). There's a lot of things to do.

Perfect, my friend. Is there an approximate date for RE2?

(+4)

A project that would have been really great if it was completed, I wish they hadn't moved on to the second game before finishing the first game.

Great!

(+1)

the game is okay but the motion blur is so bad i couldn't handle playing it

(+1)

I still think of this game. I hope the developer is doing fine and is having fun developing other projects. For this project however, it's been over a year since he's last said anything, and almost 2 since any patch to the game. We'd all like to see a finish project here, but I'm happy with what we got and I must say my thanks to Perro for the experience. Thankyou 

Guapísimo tio, ójala lo puedas acabar pronto 100% RECOMENDADO PARA FANS 


is this finish?

Any chance to add VR? https://docs.unity3d.com/540/Documentation/Manual/VROverview.html

With the main site of code v project being shut down where the 96 edition was being displayed is this project now cancelled too? Or is this one still ongoing? Was it just ccx and re1 RR?

(-1)

It's on hiatus but not cancelled.

Ahh ok thanks is the C&D the reason for the hiatus?

(-1)

It's not.

(2 edits) (+1)

S=any key
E=start game
how to equip the gun?

PS: awesome game

Puedo encontrar un servidor de discord para este juego?

(-2)

Why hasn't this project been updated in over a year? Did you receive a cease and desist letter from Capcom?

(1 edit) (+3)(-1)

He didn't. He is working on RE2 FPS version, while I'm helping him in this project since last year.

(2 edits) (+1)(-6)

well, if he leaves people hanging on his first project what hope does he have with a second one? this does not bode well. People really need to be able to save their game if they are going to enjoy a resident evil remake. Basic game functions have been omitted from this biohazard project rendering it nearly unplayable. 

(2 edits) (+4)(-1)

Yeah man, I know. While he made nearly all models and animations, he did not made basic functions, because he's a 3d modeler and animator and not a programmer. Last year I offered help to programming stuff and help to make some UI too. But it's not like he left me hanging or something, it's just like for now I took the development of this project. So he moved on to make a demo of RE2 FPS.

(+3)

Happy to know the creator of this is doing well and with that said, I am just glad both projects are still in development as we speak. I'm eager to play a more updated version of this remake but I'm fine with waiting. Take your time and don't let people rush you guys. 

(+1)(-1)

its been over a year and still cant even save the game; pretty sure he's not gonna bother with it

(+1)

I would like to offer to make a VR version of this project. I would happily convert this game for use with Oculus Quest 2 but I don't think Unity can edit games that have already been built, so I would need to use the source files to do it. If it's a no, that's okay, too, but all in all, this is a VERY good Resident Evil fan prequel. I'm actually a voice actor for Resident Evil The Arklay Chronicles, which is another fan prequel set between 0 and 1, and we got nominated for Fan Game of The Year 2022, so hooray, I guess!

I think it's an great idea, but given the current state of the project, I think you would need to redo a lot of mechanics (movement, shooting, climbing, enemies, animations etc) to adapt to VR, and the project is not easily set up to be used in VR. You would also need to adapt the UI elements to better fit in VR. I think it would be more productive to start a project from scratch and use the PerroAutonomo 3d models for the scenarios or maybe fork the project and use the current scenarios for a starting point.

(+1)

Me gusta biohazard

(+1)

just saw the trailer including your Resident Evil 96 Edition on Briin Crofts youtube and it looks awesome, cant wait to try the new version out :D

(+2)

Awesome Game, kind of strange the zombie shape, but excellent, the game play is good, I did feel kind of afraid the first gameplay, maybe add the saving option for the next update, cause you get killed easily XD wich is good, it makes you fell like real life XD 10/10

(+2)(-4)

hes too busy working on a second project to implement the basic game functions of this first one. Its more about garnishing social credit than it is rendering a fully enjoyable game experience. 

(+2)(-2)

Stop talking bullshit, you don't know nothing.

(+1)

Someone already mentioned about the saving :)

Got Rebecca Sandwiched though, Twice :D

(2 edits) (+1)

Buenas! He probado tu beta y me encanta! Sobre todo las elecciones que has tomado para el diseño, el resultado es fiel al original aun cuando ha cambiado la perspectiva a primera persona! Te interesaría sacar una versión compatible con VR? Podríamos colaborar! Contáctame si te interesa! 

(+3)

Thank you for your amazing work! Would it be possible to make this project open source? It would be nice to see your projected ported to different systems such as 3DS, Xbox, PS Vita, and more!

(1 edit) (+1)(-4)

hes too busy working on a second project to implement the basic game functions of this first one. Its more about garnishing social credit than it is rendering a fully enjoyable game experience. 

(+2)(-1)

Bullshit.

(+2)

Great game! I just wished that the game would have let me saved lol

(+1)

This was great! love the small "easter eggs" you put in there.

Deleted 1 year ago
(+2)(-1)

You do understand what a beta is right? why praise the work of a beta (which yes, does have bugs which need to be worked out) yet complain about said beta at the beginning of your narrative? It says it right in the text above the comment section and in every article that points to this project. Your comment about this project is perfect if you take out the first two sentences. Unless you're a spoiled kid expecting a finished game for free, a "project in development" is, yes, going to have bugs until the launch build is ready to be distributed. 🙄

Deleted 1 year ago
(+1)(-4)

hes too busy working on a second project to implement the basic game functions of this first one. Its more about garnishing social credit than it is rendering a fully enjoyable game experience. 

(-3)

speaking of letters, you should see the cease and desist letter this guy got 

(+3)

I love that you can see the original 3 games on the shelf in one of the save room

(+1)

Felicitacione spor tu proyecto amigo. yo tambien estoy haciendo un fangame de RE. pero el tuyo es una pasada total. Abrazos desde Venezuela

gracias amigo! Pasate un enlace que vea ese Resident Evil tuyo!

(+1)

saludos! https://medimongames.itch.io/resident-evil-vm

can you port this to android please

(+1)(-4)

lol   bro he cant even finish this one and ur asking for a port?   dont hold your breath homie 

(+2)

IF someday we fully finish this project, maybe we'll release the source code, so someone could port this to whatever platform.

(+2)

I'm loving this a lot but I have a question, Is the shotgun unlimited? because I've yet to find any shotgun ammo...

From my experience it is not, hopefully there will be a small patch in the future that adds some. 

(+4)

It has potential but too bugged and difficult without saves. Gun gets stuck in a reloading animation after a few shots. Keep dying to dogs cause my gun isn't having any effect on them, I shoot and knife them and nothing happens. Really hope this game gets a update it deserves it cause it's got potential to be great.

(+1)(-2)

hes too busy working on a second project to implement the basic game functions of this first one. Its more about garnishing social credit than it is rendering a fully enjoyable game experience. 

(1 edit) (+2)

Buenas, venía solo a comentar un par de cosas para ver si son posibles en las siguientes versiones ya que las veo esenciales.

· Poder ver cuanta munición tienes en cada arma pues es muy confuso a veces el ir una pelea y tener 1 bala en la pistola.

· Poder saber cuanta vida tienes, aunque el inventario aún no sea funcional.

· No se si es un bug pero con la escopeta puedes apuntar y moverte pero con la pistola no.

· Los zombies a veces se tragan las balas y parece que tienen vida de más, me he encontrado a veces zombies que de 3-4 tiros de pistola caen y otros que aguantan 6-7 o incluso un tiro desde cerca con la escopeta (no se si es algo hecho a propósito o no, pero lo reporto como bug por si acaso)

· Poder guardar la partida por favor (con cintas de tinta), este juego es difícilisimo JAJAJAJAJ

Y a parte de algunos crashes fortuitos que me han ocurrido, que veo normales dado el proceso en el que está el proyecto. Ya como objetivos a futuro por si no te los has planteado, aunque suenen obvios y son más bien sugerencias:

· En algunas zonas la música se corta de repente por el cambio de area y queda mal.  Ej: cuando subes al segundo piso del hall se corta la música del primer piso.

· Poner de alguna manera algunos de los documentos del original como el mítico diario del cuidador.

· Si consigues matar a Forest a cuchillo (por lo tanto que no explote) poder conseguir su lanzagranadas o algo por el estilo si no entraba esto en concreto dentro de tus planes.

· Aunque suene muy obvio, mapa e inventario funcionales, pero vamos, esperable que ya lo hayas pensado.

· Habilitar una tecla de giro rápido para cuando te estás quedando acorralado sin querer poder huir.

· Mejorar la precisión del apuntado de las armas de fuego y del cuchillo, con este último a veces no se entienden bien las distancias.


PD: Pedazo de proyecto te estás marcando, mucho ánimo y continua así porque esto es la ostia.

(1 edit) (+1)

Hola muy buenas, te escribo en español porque en el post de itchio vi que escribristes asi, te conoci a ti y tu proyecto por el canal de youtube de residence of evil en el cual tambien dejaban un link a la web, primero que nada felicitarte por el proyecto es una bestialidad en todos lso aspectos pero sobre todo en lo tecnico, muy pero que muy acertado este estilo grafico y el tipo de animaciones en general se nota que le has puesto cariño y esfuerzo en lograr esto y eso es lo que vale, ojala capcom en un futuro viera con buenos ojos tu trabajo y te diera la oportunidad de trabajar con ellos como lo hicieron con los creadores del fan remake del resident evil 2 , debido a esto queria hacerte una consulta, como lograste esas texturas con estetica de render de finales de los 80 principios de los 90?,(creo que mi tope estaria en algo tecnicamente parecido a lo,logrado en la serie de animacion de transformers beast wars), pregunto porque yo tambien estoy medio metido en un proyecto que me gustaria crear con esas caracteristicas, e ido investigando por diferentes webs y foros y e dado con varios resultados llegando a estar los que mas me convencieron en foros de blender y renderocity, aunque me gustaria seguir experimentando con mas opciones y otros puntos de vista, te estare enviando este mismo mensaje por twiter y  youtube para cubrir mas terreno y tener mas posibilidades de que lo veas. Saludos y feliz año nuevo, un poco tarde pero algo es algo.

Viewing most recent comments 1 to 40 of 115 · Next page · Last page